AI Insights · Timothy · January 2024
Top 5 Soccer Games on Android in Oceania Q4 2023
Discover the performance of the top 5 soccer games on Android in Oceania during Q4 2023, with insights into downloads, revenue, and active users.
In the fourth quarter of 2023, the top 5 soccer games on the Android platform in Oceania showed varied performance across downloads, revenue, and active users. Below is a detailed look into each game's metrics, based on data from Sensor Tower.
Soccer Superstar had a fluctuating trend in weekly downloads, starting at 5.2K in late September and dropping to around 2.2K in early December, before a slight recovery to 3K by the end of the quarter. The game saw a significant spike in revenue towards the end of December, peaking at $19. Weekly active users followed a gradual decline from 30.9K in September to 23.8K in late November, with a slight rebound to 25.7K by Christmas.
EA SPORTS FC™ Mobile Soccer experienced consistent weekly revenue, peaking at $17.9K in late November and maintaining figures around $14.3K by the end of December. Downloads showed a downward trend from 6.9K in late September to 1.7K in late October, before recovering to 2.9K by the end of December. Active users hovered around 40K, peaking at 43.9K in late September and ending at 39.8K in December.
Football League 2024 had modest weekly revenue, with slight increases peaking at $18 in the last week of December. Downloads were relatively stable, ranging from 1.4K to 1.9K throughout the quarter. Active users saw minor fluctuations, starting at 6K in late September and ending at 5.5K by Christmas.
Rocket League Sideswipe did not generate any revenue during Q4 2023. Weekly downloads varied slightly, starting at 1.5K in late September and ending at 1.5K in December. Active users remained relatively stable, starting at 22.8K in late September and peaking at 25.8K by Christmas.
Crazy Kick! Fun Football game saw a small but steady revenue stream, peaking at $21 in mid-December. Downloads decreased from 2.5K in late September to around 1.2K by the end of December. Active users followed a similar decline, starting at 7.8K in late September and ending at 4.8K by Christmas.
For more detailed insights and data on these games, visit Sensor Tower.